Nathan Brown
The provided source material contains no information regarding a character named Nathan Brown. The text exclusively details Project: Snowblind, a 2005 first-person shooter developed by Crystal Dynamics. In this game, the protagonist is a soldier named Nathan Frost, not Nathan Brown.
- Role
- Background Civilian
- Affiliation
- Unaffiliated / General Public
- First appears
- Obscure background files or crowd scenes
- Status
- Unknown
Lore & Background
In 2065, Frost is tasked with stopping 'Project: Snowblind,' a plan to detonate EMP bombs in New York, Paris, and Hong Kong. The narrative details Frost's journey from near-death injuries to becoming an augmented soldier, his alliance with scientist Joseph Liaw, and the final confrontation where he destroys the EMPs by disconnecting his own augmentations. There is no mention of Nathan Brown or any background civilian by that name within this specific timeline.
In Their Own Story
Nathan Frost arrives in Hong Kong just before a major attack leaves him near death. Granted experimental nanotechnological augmentations, he leads the Liberty Coalition against Yan Lo's forces. With inside knowledge from defector Joseph Liaw, Frost assaults an underground bunker, discovering Yan Lo is also an augmented soldier driven insane by painful side effects. After fatally wounding Yan Lo, who vows that Project Snowblind will continue, Frost launches a final assault on the facility preparing the EMP bombs. He enters the facility, destroys the bombs, and disconnects his augmentations to survive the shockwave. The story concludes with Frost and survivors walking fifty miles to the nearest functional Coalition base.
Reader's Guide
The source describes gameplay centered on Nathan Frost using nano-technology augmentations that activate as the game progresses. Players control Frost through linear levels with multiple paths, utilizing weapons with secondary fire modes, grenades like riot shields, and an 'Icepick' device to hack cameras and turrets. The game features drivable vehicles and an online multiplayer mode supporting up to sixteen players on Xbox Live, including a free map called 'Repair Bay.' Unlike the Deus Ex series it evolved from, Project: Snowblind focuses entirely on combat while retaining multiple approach options. Reception was generally positive, though critics noted its short length.
Did You Know?
- Project: Snowblind began development in 2004 as Crystal Dynamics' first attempt at a first-person shooter.
- The game was originally planned as part of the Deus Ex series with consultation from original developer Ion Storm before evolving into its own product.
- Nathan Frost must disconnect his own augmentations to survive the EMP shockwave that destroys the bombs in New York, Paris, and Hong Kong.
- The Xbox version included a free downloadable map titled 'Repair Bay' via Xbox Live.
- Composer Troels Brun Folmann created an 'epic orchestral score with eastern/ethnic elements' while researching video game music for his PhD thesis.
More in Characters & NPCs
Elsewhere in the Deus Ex universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
